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Ingame Normals and shinemap test of my newest up comming ship model release for Freespsce 2 SCP!

Ingame Normals and shinemap test of my newest up comming ship model release for Freespsce 2 SCP!

New project for hard light productions, a hi poly version of the PVB amun. http://www.hard-light.net/wiki/index.php/Amun
If you want to see it the model itself it’s here:
http://p3d.in/Xcr0t

New project for hard light productions, a hi poly version of the PVB amun. http://www.hard-light.net/wiki/index.php/Amun

If you want to see it the model itself it’s here:

http://p3d.in/Xcr0t

It’s ingame and under general testing, hopefully It will get released at the end of the week. c: Here’s a view from top and under.

It’s ingame and under general testing, hopefully It will get released at the end of the week. c: Here’s a view from top and under.

Very close to texture finish now. Only major part left is the clamp and bits here and there. c:

Very close to texture finish now. Only major part left is the clamp and bits here and there. c:

Finished off most of the top , only some areas require tuning and polish. Started the fun part of the underside and lining up areas up for colouring and setting up lights for glow points.

Finished off most of the top , only some areas require tuning and polish. Started the fun part of the underside and lining up areas up for colouring and setting up lights for glow points.

Baked lights test, I still have to adjust and place more lights and texturing the bridge area.Making progress!

Baked lights test, I still have to adjust and place more lights and texturing the bridge area.
Making progress!


Texturing.. That docking area takes up most of my focus, as for general style I really want to go for a run down cargo hauler look. (which the original model is.) Redesigned a bit on the engine area and thus had to re-bake the textures, I think it looks overall better now then before. Come to think of it, most of this will be obstructed by a huge crate.. damn it. :P

Texturing.. That docking area takes up most of my focus, as for general style I really want to go for a run down cargo hauler look. (which the original model is.) Redesigned a bit on the engine area and thus had to re-bake the textures, I think it looks overall better now then before. Come to think of it, most of this will be obstructed by a huge crate.. damn it. :P

More work in progress shot of the vasudan freighter I’m texturing now. Think I got the docking area and the sides decently right. Going for a bit organic look at parts while retraining the stiffness of the (blurry!) retail textures.

More work in progress shot of the vasudan freighter I’m texturing now. Think I got the docking area and the sides decently right. Going for a bit organic look at parts while retraining the stiffness of the (blurry!) retail textures.

Worked more on the clamp and the crate docking area with some lightmap testing. While the general armour plating around it needs some colour correction. All in all I think the clamp is looking sweet so far. c:

Worked more on the clamp and the crate docking area with some lightmap testing. While the general armour plating around it needs some colour correction. All in all I think the clamp is looking sweet so far. c:

More stuff! I finished baking and UV mapping the freighter and vomited some rough texturing over the bits and started here and there detailing. It’s still a veeeery rough version of the final product. A lot more to do, fun fun!

More stuff! I finished baking and UV mapping the freighter and vomited some rough texturing over the bits and started here and there detailing. It’s still a veeeery rough version of the final product. A lot more to do, fun fun!

Ingame Normals and shinemap test of my newest up comming ship model release for Freespsce 2 SCP!

Ingame Normals and shinemap test of my newest up comming ship model release for Freespsce 2 SCP!

New project for hard light productions, a hi poly version of the PVB amun. http://www.hard-light.net/wiki/index.php/Amun
If you want to see it the model itself it’s here:
http://p3d.in/Xcr0t

New project for hard light productions, a hi poly version of the PVB amun. http://www.hard-light.net/wiki/index.php/Amun

If you want to see it the model itself it’s here:

http://p3d.in/Xcr0t

It’s ingame and under general testing, hopefully It will get released at the end of the week. c: Here’s a view from top and under.

It’s ingame and under general testing, hopefully It will get released at the end of the week. c: Here’s a view from top and under.

Very close to texture finish now. Only major part left is the clamp and bits here and there. c:

Very close to texture finish now. Only major part left is the clamp and bits here and there. c:

Finished off most of the top , only some areas require tuning and polish. Started the fun part of the underside and lining up areas up for colouring and setting up lights for glow points.

Finished off most of the top , only some areas require tuning and polish. Started the fun part of the underside and lining up areas up for colouring and setting up lights for glow points.

Baked lights test, I still have to adjust and place more lights and texturing the bridge area.Making progress!

Baked lights test, I still have to adjust and place more lights and texturing the bridge area.
Making progress!


Texturing.. That docking area takes up most of my focus, as for general style I really want to go for a run down cargo hauler look. (which the original model is.) Redesigned a bit on the engine area and thus had to re-bake the textures, I think it looks overall better now then before. Come to think of it, most of this will be obstructed by a huge crate.. damn it. :P

Texturing.. That docking area takes up most of my focus, as for general style I really want to go for a run down cargo hauler look. (which the original model is.) Redesigned a bit on the engine area and thus had to re-bake the textures, I think it looks overall better now then before. Come to think of it, most of this will be obstructed by a huge crate.. damn it. :P

More work in progress shot of the vasudan freighter I’m texturing now. Think I got the docking area and the sides decently right. Going for a bit organic look at parts while retraining the stiffness of the (blurry!) retail textures.

More work in progress shot of the vasudan freighter I’m texturing now. Think I got the docking area and the sides decently right. Going for a bit organic look at parts while retraining the stiffness of the (blurry!) retail textures.

Worked more on the clamp and the crate docking area with some lightmap testing. While the general armour plating around it needs some colour correction. All in all I think the clamp is looking sweet so far. c:

Worked more on the clamp and the crate docking area with some lightmap testing. While the general armour plating around it needs some colour correction. All in all I think the clamp is looking sweet so far. c:

More stuff! I finished baking and UV mapping the freighter and vomited some rough texturing over the bits and started here and there detailing. It’s still a veeeery rough version of the final product. A lot more to do, fun fun!

More stuff! I finished baking and UV mapping the freighter and vomited some rough texturing over the bits and started here and there detailing. It’s still a veeeery rough version of the final product. A lot more to do, fun fun!

About:

Salutations! I'm Andreas, 26 years old and I study Illustration.This is my sketch and art blog with a terrible name. I like to draw, a lot. Mostly on computer with my trusty wacom tablet. Also do 3dmodelling, texturing and that jazz. Enjoy your stay! .

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